1901090022-MIT60001-ProblemSet2(Part1)

打卡记录

Part 1 作业要求(简述):

A. 游戏要求:

  1. 程序必须从 words.txt 文件中随机挑选一个单词。hangman.py 文件中已经实现了加载单词列表 和 随机选择单词 的功能。
  2. 用户一开始有6次机会
  3. 游戏一开始,提示用户有单词中有多少个字母,提示用户的机会次数。
  4. 程序需要判断用户还有哪些字母可以猜

B. 用户交互:

The game must be interactive and flow as follows:

  1. 每次在用户猜测之前,你需要显示以下信息:
    a. 提示用户所剩的次数
    b. 还有哪些字母用户还没有猜测
  2. 提示用户每次只能猜一个字母
  3. 每次等用户输入后,需要告诉用户所输入的单词是否在单词中
  4. 等用户输入后,你还需要显示结果,哪些才对哪些还没有猜到,使用下划线来标识没有猜到的字母位置。
  5. 最后,输出(­­­­­)符号,用户区分每一轮游戏

C. 用户输入要求:

  1. 你可以假设用户每次只输入一个字符,但用户也许会输入数字、特殊符号、字母,你的程序只接收小写字母
  2. 如果用户输入了字母意外的内容,你需要告诉用户只能输入字母。每当用户输入非字母字符、或者已经输入过的字母,将会减少一次警告的机会,如果没有了警告机会,游戏就会结束。

可以灵活运用一下函数:

  • str.isalpha(‘your string’)
  • str.lower(‘Your String’)

D. 游戏规则

  1. 初始【警告次数【为3
  2. 如果用户输入了非字母的内容,【警告次数】减一;没有警告次数,游戏失败
  3. 如果用户输入了已经输入过的内容,【警告次数】减一 ;
  4. 辅音:如果用户输入了辅音字母,且没有猜中,【猜测机会】减1
  5. 元音:如果用户输入的原因字母,没有猜过,且没有猜中,【猜测机会】减2

E. 游戏终止条件

  1. 当用户猜对了所有字母 或者 次数消耗完时终止游戏
  2. 次数消耗完并且没有完成字母,告诉用户结果并显示正确的字母。
  3. 用户赢了的话,输出恭喜信息,并显示用户分数
  4. Total score = guesses_remaining* number unique letters in secret_word(总分 = 剩余猜测次数 x 单词字母数(去重))

作业心得

  • 学会 not in list 的写法

程序代码(完成三个基本辅助函数)

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# Problem Set 2, hangman.py
# Name:
# Collaborators:
# Time spent:

# Hangman Game
# -----------------------------------
# Helper code
# You don't need to understand this helper code,
# but you will have to know how to use the functions
# (so be sure to read the docstrings!)
import random
import string

WORDLIST_FILENAME = "words.txt"


def load_words():
"""
Returns a list of valid words. Words are strings of lowercase letters.

Depending on the size of the word list, this function may
take a while to finish.
"""
print("Loading word list from file...")
# inFile: file
inFile = open(WORDLIST_FILENAME, 'r')
# line: string
line = inFile.readline()
# wordlist: list of strings
wordlist = line.split()
print(" ", len(wordlist), "words loaded.")
return wordlist



def choose_word(wordlist):
"""
wordlist (list): list of words (strings)

Returns a word from wordlist at random
"""
return random.choice(wordlist)

# end of helper code

# -----------------------------------

# Load the list of words into the variable wordlist
# so that it can be accessed from anywhere in the program
wordlist = load_words()


def is_word_guessed(secret_word, letters_guessed):
'''
secret_word: string, the word the user is guessing; assumes all letters are
lowercase; 用户需要猜的单词,假设所有字母都是小写
letters_guessed: list (of letters), which letters have been guessed so far;
assumes that all letters are lowercase; 用户已经猜过的字母列表
returns: boolean, True if all the letters of secret_word are in letters_guessed;
False otherwise; 如果 secret_word 的字母,都在 letters_guessed 中,返回 True,否则返回 False
'''
for letter in secret_word:
if letter not in letters_guessed:
return False
return True

def get_guessed_word(secret_word, letters_guessed):
'''
secret_word: string, the word the user is guessing; 用户需要猜的单词
letters_guessed: list (of letters), which letters have been guessed so far; 目前猜过的字母
returns: string, comprised of letters, underscores (_), and spaces that represents
which letters in secret_word have been guessed so far.
'''
res = ""
for letter in secret_word:
if letter not in letters_guessed:
res += "_ "
else:
res += letter
return res

def get_available_letters(letters_guessed):
'''
letters_guessed: list (of letters), which letters have been guessed so far; 目前猜过的字母
returns: string (of letters), comprised of letters that represents which letters have not
yet been guessed.
'''
res = ""
for letter in string.ascii_lowercase:
if letter not in letters_guessed:
res += letter
return res

def hangman(secret_word):
'''
secret_word: string, the secret word to guess.

Starts up an interactive game of Hangman.

* At the start of the game, let the user know how many
letters the secret_word contains and how many guesses s/he starts with.

* The user should start with 6 guesses

* Before each round, you should display to the user how many guesses
s/he has left and the letters that the user has not yet guessed.

* Ask the user to supply one guess per round. Remember to make
sure that the user puts in a letter!

* The user should receive feedback immediately after each guess
about whether their guess appears in the computer's word.

* After each guess, you should display to the user the
partially guessed word so far.

Follows the other limitations detailed in the problem write-up.
'''
# FILL IN YOUR CODE HERE AND DELETE "pass"
pass



# When you've completed your hangman function, scroll down to the bottom
# of the file and uncomment the first two lines to test
#(hint: you might want to pick your own
# secret_word while you're doing your own testing)


# -----------------------------------



def match_with_gaps(my_word, other_word):
'''
my_word: string with _ characters, current guess of secret word
other_word: string, regular English word
returns: boolean, True if all the actual letters of my_word match the
corresponding letters of other_word, or the letter is the special symbol
_ , and my_word and other_word are of the same length;
False otherwise:
'''
# FILL IN YOUR CODE HERE AND DELETE "pass"
pass



def show_possible_matches(my_word):
'''
my_word: string with _ characters, current guess of secret word
returns: nothing, but should print out every word in wordlist that matches my_word
Keep in mind that in hangman when a letter is guessed, all the positions
at which that letter occurs in the secret word are revealed.
Therefore, the hidden letter(_ ) cannot be one of the letters in the word
that has already been revealed.

'''
# FILL IN YOUR CODE HERE AND DELETE "pass"
pass



def hangman_with_hints(secret_word):
'''
secret_word: string, the secret word to guess.

Starts up an interactive game of Hangman.

* At the start of the game, let the user know how many
letters the secret_word contains and how many guesses s/he starts with.

* The user should start with 6 guesses

* Before each round, you should display to the user how many guesses
s/he has left and the letters that the user has not yet guessed.

* Ask the user to supply one guess per round. Make sure to check that the user guesses a letter

* The user should receive feedback immediately after each guess
about whether their guess appears in the computer's word.

* After each guess, you should display to the user the
partially guessed word so far.

* If the guess is the symbol *, print out all words in wordlist that
matches the current guessed word.

Follows the other limitations detailed in the problem write-up.
'''
# FILL IN YOUR CODE HERE AND DELETE "pass"
pass



# When you've completed your hangman_with_hint function, comment the two similar
# lines above that were used to run the hangman function, and then uncomment
# these two lines and run this file to test!
# Hint: You might want to pick your own secret_word while you're testing.


if __name__ == "__main__":
# pass

# To test part 2, comment out the pass line above and
# uncomment the following two lines.

secret_word = choose_word(wordlist)
hangman(secret_word)

###############

# To test part 3 re-comment out the above lines and
# uncomment the following two lines.

#secret_word = choose_word(wordlist)
#hangman_with_hints(secret_word)